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Security video game consoles

Security video game consoles

Supervisor(s): Alexander Giehl und Norbert Wiedermann
Status: open
Topic: Others
Type of Thesis: Bachelorthesis
Thesis topic in co-operation with the Fraunhofer Institute for Applied and Integrated Security AISEC, Garching



The global gaming industry had an estimated turnover of 100 billion US Dollars in 2016. Due to this financial success, gaming services and hardware vendors are receiving increased attention from cyber criminals and hackers. Furthermore, modern consoles show an increased attack surface and risk potential due to their inter-connectedness to the Internet and within the home network.

Task Description

The focus of the thesis is the analysis and assessment of security measures for one modern gaming console. The analysis can be conducted on either the Sony PlayStation 4 (Pro) or the Microsoft XBox One. The architecture of the respective console is to be documented and evaluated. The focus is on examining the attack surface the console offers and the implemented security countermeasures. For this, known attack vectors and exploits are researched and reproduced. Methods for identifying new attack vectors are developed and evaluated on the actual hardware.


• Knowledge and practical experience in computer security and reverse engineering is mandatory

• Practical experience with embedded systems

• Practical experience with penetration testing is beneficial


Please apply to all contacts listed below. Make sure to include your CV and a current
grade report in your email.

Alexander Giehl, Norbert Wiedermann
Fraunhofer Research Institute for Applied and Integrated Security (AISEC)
Parkring 4, 85748 Garching (near Munich)
E-Mail: {alexander.giehl | norbert.wiedermann}@aisec.fraunhofer.de
Tel.: (089) 322-9986-{189 | 141}